The perfectionist in me wanted to end every encounter without taking a scratch. I found the time rewind to be completely engaging. In fact, even combat feels like a bit of a puzzle in Iron Danger.Īt first, I was enraptured by the time mechanic in combat. But this time mechanic isn’t just used in combat–it’s also used in the avoidance of hazards and the clearing of obstacles, which is usually some sort of puzzle to be solved. That doesn’t sound like a lot of time, but it’s almost an eternity in combat, when lots of actions happen quickly. Kipuna has the ability to, at any point, enter into a mode which allows you to rewind time up to five seconds. While so doing, Kipuna will meet different companions and overcome obstacles in her bid to survive the war between the forces of the witch queen and the kingdom of Kalevala. Kipuna falls onto a crystal shard, but instead of death, she is granted the ability to rewind time, which she will use to her advantage as she adventures across the land in search of more fragments. You play as Kipuna, a girl thrust into adventure when her town is destroyed by the army of a vengeful witch queen. While Iron Danger bills itself as a tactical combat game, it’s really a mix of adventure and CRPG style roleplaying. Iron Danger’s rewind is the ultimate undo. There have been so many times I made a small miscalculation in past TRPGs due to impatience, and so often I wished for an undo button. But its unique time rewind mechanic had me intrigued. Iron Danger immediately stood out for a number of reasons-tactical and turn-based being two of them. While I was waiting for Larian’s take on Baldur’s Gate, I was looking for a roleplaying game that could scratch that itch. I’ve been a fan of turn-based roleplaying games for decades now, falling in love with them around the release of Arcanum: Of Steamworks and Magick Obscura, and was extremely pleased when TRPGs were made popular by games like Divinity: Original Sin.
0 Comments
Leave a Reply. |